Chapter 03 – Kurinuki

What is Kurinuki anyway?

View “What is Kurinuki anyway?

Setting up the project

View “Setting up the project

Resetting the feedback loop with a Keyboard In CHOP

View “Resetting the feedback loop with a Keyboard In CHOP

Making a blocky displacement effect using Limit TOP

View “Making a blocky displacement effect using Limit TOP

Switching to the Nearest Pixel setting

View “Switching to the Nearest Pixel setting

Compositing three noises together to get more defined textures

View “Compositing three noises together to get more defined textures

Adding rotation to noise patterns

View “Adding rotation to noise patterns

Adding a Pattern CHOP to control displacement

View “Adding a Pattern CHOP to control displacement

Using an S Curve CHOP to control displacement

View “Using an S Curve CHOP to control displacement

Variation: Using a Ramp TOP as a starting texture

View “Variation: Using a Ramp TOP as a starting texture

Adding a border to our artwork

View “Adding a border to our artwork